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UserMeshesBelongsToManyInput

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type UserMeshesBelongsToManyInput {
create: [MeshRequiredInput]
update: [UserMeshesUpdate]
add: [GQLTQueryMeshWhere]
remove: [GQLTQueryMeshWhere]
delete: [GQLTQueryMeshWhere]
}

Fields#

create ([MeshRequiredInput])#

This will create a new element with a relationship to the current User

update ([UserMeshesUpdate])#

This will update any matching elements that have a relationship to the current User

add ([GQLTQueryMeshWhere])#

This will add any matching elements with a relationship to the current User

remove ([GQLTQueryMeshWhere])#

This will remove the relationship from any matching elements from the current User

delete ([GQLTQueryMeshWhere])#

This will delete any matching elements that have a relationship with the current User