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RoomMeshBelongsToInput

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type RoomMeshBelongsToInput {
create: MeshRequiredInput
update: RoomMeshUpdate
delete: GQLTQueryMeshWhere
}

Fields#

create (MeshRequiredInput)#

This will create a new element with a relationship to the current Room

update (RoomMeshUpdate)#

This will update any matching elements that have a relationship to the current Room

delete (GQLTQueryMeshWhere)#

This will delete any matching elements that have a relationship with the current Room